Leslie Benzies, president of Rockstar North Studios, one of the people behind the success of the GTA series, when he left the company, did not leave the world of video games, but insisted on continuing his career in it and began his career by opening the new Rocket Boy studio which includes a large number of veteran developers who have already started working on The new project is called Everywhere.
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Benzes was able to bring veteran characters in the world of video game development and people with a long history of developing games that have a great place in this giant milieu, including those who worked on the GTA series, Red Dead Redemption, Crysis Warhead, and many others.
Banzis was also able to get huge support through some investors who put their money into his next project Everywhere, which he described as an open-world game with a different style and system that had not been presented before, and the last he got was estimated support of $ 42 million, most from Netease Giant and managed to join more than 150 developers to his studio.
So far, we do not know many details about the Everywhere game project, but through the list of developers who are working on the game, we can imagine how huge this project is, and VGC was able to get a list of some of the names of the developers who joined in sensitive positions in the Rocket Boy studio to work on these The game, the list below contains the position of the developer, the branch in which he works, his name and the previous company.
- Rocket Boy Studio Developers:
- Studio Head (Budapest) - Christopher Wardall (Kritic)
- Studio Head (Edinburgh) - Tim Campbell (THQ, Vigil Games)
- Producer - Leslie Benzies (GTA Series)
- Head of Design - Andrew Robinson (Eve: Valkyrie)
- Senior Designer - Justin Lim (The Division, Watch Dogs)
- Senior Level Designer - Laszlo Nagy (Ryse, Crysis Warhead)
- Senior Open World Designer - Garrick Szymansky (Dying Light 2)
- Writer - Mondo Glam (GTA Series)
- Art Director - Thomas Wood (Gameloft)
- Main Character Artist - Alfred Reutinger (EA Pandemic)
- Gameplay Animation Director - Harvey Newman (Star Wars: Battlefront II)
- Main Animation - Jo Woo (Rare)
- Film Director - Philip Busquets (Red Dead Redemption 2, GTA V)
- Principal Environment Artist - Liz Hobley (Call of Duty Series)
- Senior Environment Artist - Sergey Alexandrov (Quake: Champions)
- Senior Environmental Artist - Paul Clayton (Ninja Theory)
- Senior Technical Artist - Ryan Harrison (GTA V)
- Senior Car Artist - Joe Neville (Frontier)
- Senior Vehicle Artist - Rice Hotwitz (Watch Dogs Legion)
- Art Director - Tama Schlagel (Crytek)
- Lead Programmer - Colin Antwistle (GTA V)
- Senior Game Programmer - Attila Marton (Kretic)
- Quality Assurance Manager - Stuart Arrowsmith (Ninja Theory)
- Sound Manager - Craig Koner (GTA V, Max Payne 3)
- Principal Sound Designer - Will Morton (GTA V)
From the positions that we viewed above, it can be deduced that the Everywhere game may be the big view of the GTA game, as there will be specialists in the design of the open world and others to design vehicles of all kinds and others will work on cinematic scenes, this is in addition to that most of the developers participating in prominent positions have worked on one of the parts of the GTA series In the previous.
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This is part of the staff that is working on the Everywhere game project, as the studio contains more than 150 developers and the door is still open to attract 50 developers to different positions.
Do you think having a development team with this strength, expertise, and number to work on a single gaming project promises that we will actually see something different?
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